Category Archives: CoursePlay

Beginners CoursePlay Tutorials

CoursePlay is only for the PC version of the game!

CoursePlay is a mod for the computer version of Farming Simulator, and as far as I am aware at Feb 2016, cannot be used in the console versions of the game.

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I am always asked about CP or CoursePlay for Farming Simulator 2015 (and still for FS 2013 which has the same processes), the most frequent question is ‘What is it?’ followed by ‘How do you install CoursePlay?’ next is ‘Where do you get it from?’ Finally, that last most asked question and hardest to answer is ‘How do you use it?’

Beginners CoursePlay Tutorials

I was looking through my old videos, and I don’t think I ever posted a couple these. The videos may answer some questions for you. I will also write the answers for you here too! So, here we go..

What is CoursePlay?

CoursePlay is used to record your own courses in Farming Simulators. It can do things that the ordinary AI ‘Hire a Worker; automatic driver’ cannot. It can do things like drive a tractor with tipper wagon, that empty a harvester and take the crop to your silo or a sale point, all on its own.

All I do it start the harvester and set the required vehicle with tipper to service the harvester. Then I go off and do other things. When I return the harvesters is finished and the crop is in my silos.

You can even have more than one Tractor with tipper driving on the same course, so if the silo is far away, one vehicle can be waiting on the harvester to reach its fill level for being emptied, whilst the other is busy delivering the corp to the silo. One of the other best ways to do this is to have CP drive a chaser bin to empty the harvester and deliver it to the edge of the field to fill other tractors with tippers that then take the crop where you want it.

The chaser bin, (sometimes called an ‘auger-wagon’ or ‘overloader’ as I prefer to call it), can be used to keep many harvesters empty. So it is the only other vehicle that is on the field. It then takes the crop to meet other vehicles, usually at the edge of the field.

Virtual Farming Mistakes! I see lots of people making virtual farming videos but mostly they are not playing properly. Generally, you should never run over your crop! Nor can normal wheeled vehicles go onto a field. Like when you see people driving articulated lorries onto a plowed field. I’d like to see a mod to slow down those vehicles and even get them stuck on the field, which is generally what happens in the real world.. I digress…

Another thing CP can do is work at the Bio Facility – shovelling silage from the main bunker into the hopper. Below is a video example of working at the Bio Facility in FS13.

How Do You Use CoursePlay? (That’s up to you)…

This question is the hardest to answer, because ‘How you use CoursePlay’ is up to you. there are lots of ways to use it. You could just use if for simple drive to courses and do everything else yourself manually. A lot of people use CP this way, (But that is usually because they do not realise that it can do a lot more, like put liquid-manure on a field, and when the liquid-manure-tank is empty, go back and fill itself, then return to the field and start again where it left off! Those are more advanced courses than I will show you here.

So – How do you use CP? The answer: – The simplest course to make.
When you just want to drive a vehicle from point A to point B where you have to do that trip many times, it’s a real chore. Just right-click the mouse, this switches on CP and you should see a grey box pop up.

Click ‘START COURSE RECORDING’ and drive from point A to point B, observe the correct rules of the road and directions on junctions especially when you have AI traffic to contend with.

When you get to point B, set a ‘WAIT POINT’ then drive forward a few more feet and stop, then click ‘STOP COURSE RECORDING’. If you do not set a ‘Wait Point’ the vehicle will immediately start to head for the start of the course again. Also make sure that the wait time is set to ZERO. You then need to SAVE the course by clicking the disk icon in CP. Then finally, make a save game – ‘save’ to add the CP course to your main game save.

Give the course a name that describes the course and one you will remember, like F02 to F34 (Field 2 to Field 34).. Make another separate course to go back. That should have got you started on the road to building more complicated courses. And that is the scope of this ‘HOW TO’ – but there are many more complicated courses to build. e.g. See / search for ‘CoursePlay Transfer Course’.

There is a PDF with the FS15 mod that has interactive tools inside it.

How do you install CoursePlay? How to install the CP mod.

See the video further below, but simply and basically, download the mod and put it into your mods folder. The CP mod may need to be renamed to zzz_CoursePlay, (adding “zzz’s” to the mod tells the game to load other mods first and load CP last or near the end). Sometimes you have to do this because mods like maps and vehicles have to be loaded before courseplay.

How To Download Mods: I always keep the original downloaded files safe and separate in a folder called FS15 Mods Store.- I download mods to my downloads folder, creating a new separate folder with the name of the mod for each different mod. If it then needs extracting I do that in its own folder. I move the whole download to my mods store on a different hard drive so that it frees up space on my main hard drive.

I also like to add a notepad note to keep a copy of any text info about the mod from the download page; including where I got the mod from and its creators. If I like a specific mod, I search for more mods by the same developers. Lastly, I take a copy of the main mod file put it into my mods folder.

Errors and Fixes: If you have any problems, try making a copy of the mod, put it into your mods folder and rename it to add zzz_ Zed’s and underscore. If you already have some mod files called zzz_ add more ‘Z’s’ to make it load last. You can also empty your mods folder and only put in the mods you are using for a specific map. This is the best way to run mods, but it is also the most inconvenient.

 

A little work in the field..

 

Where to get CoursePlay:-

DOWNLOAD FROM: I don’t know if these links are always going to work. The mod sites move things around from time to time. They shouldn’t do that; logically it’s in their interest to keep files linked in the same places for when people recommend the downloads like I am doing here. Its out of my control, if these links don’t work, search for ‘CoursePlay for FS13 or FS15’

The CoursePlay Manual https://courseplay.github.io/courseplay/

FS15 Download Links

http://fs-uk.com/mods/view/35661

https://www.modhoster.com/mods/courseplay–32

FS13 Download Links

https://www.modhoster.com/mods/courseplay–24

CoursePlay at LS13 Mods

Hope that helps…

About comments turned off on my YT channel.

I have comments turned off on my YouTube channel because of past hecklers and bad comments being posted that really destroyed all my hard work and effort and spoilt the experience for others who enjoyed my videos. SO: In an attempt to avoid this in the future, I only allow comments here on my blog, if those posters do not swear or give out bad vibes.

Enjoy
Farmer-George

Hagenstedt FS2013 Startup Lets Play Series 1 Part 1 and 2

Hagenstedt FS2013 Startup Lets Play Series 1 Part 1 and 2

Hey ho – this is Farmer-George, eye sees ewe. Ave you come to watch me workin’? Arrr you ave, just don’t get in moi way or eye’ll stick a pitchfork in you! (Grumpy Farmer-George)!

I have a few hours of video sitting on my hard drive, from when I did a play through at Hagenstedt. I played this map loads before I ever got round to recording a gameplay video, so I know where things are and what to do to make the most money on your farm.

Hagenstedt Starting Out- Series 1 Video 1

Hagenstedt Starting Out- Series 1 Video 1

When you start your farm, sell the things you don’t need, like the plough.

Basically, keep the harvester running as much as possible, change the crop type over to Canola as soon as you can. Sell the plough since you won’t need it and buy and extra tipper wagon of the same type you already have.

Canola is the best crop to produce! Eye’s likes it anyways!

Next buy a Amazone Sprayer if you don’t already have one and spray any fields of crops you have alrady been given at the start of the game. Also bring all of your vehicles over to the main farmyard and get them pulling wagons or seeding etc.

Always make course play courses whenever you drive anywhere, even if it is not your intention to keep the course, you can discard it at any time.   I look at it this way; You are going to make the trip anyway, so why not just record it? Even if you are going the wrong way on roads and crossing fields etc. Just still record it.

 

Starting Out on a Mod Map?
Often in modded maps, the developers leave the PDA map till last. This makes it very hard to find your way around. So, if you are just starting out without much experience under your belt; Check the PDA to see if it represents the layout of the map properly.

In standard default maps or DLC maps that come with the main game, the PDA should always match the map and it will not be an issue. Next, make sure you have the CoursePlay mod.

Remember: Always make course play courses whenever you drive anywhere!

Do a google search for COURSEPLAY either :- FS2013 COURSEPLAY (SEARCH) or FS2015 COURSEPLAY (SEARCH) Those are my searches done at June 2015. (Click the links above).

Starting Out (Series One) at Hagenstedt FS2013. Remember to SPRAY FIRST before you harvest.

Starting Out (Series One) at Hagenstedt FS2013. Remember to SPRAY FIRST before you harvest.

Learning to use CP properly will be the best use of your time in this game. After learning CP then learn to use Auto-Combine. (Another similar vehicle auto drive tool). It will make your games more interesting, rewarding, profitable and stop you from giving up from boredom.

 

The CoursePlay Mod file just goes into your mods folder as a zip file. (You do not need to unpack it), or you might get a download that is a self install that you just download and double click. (You won’t even need to find your mods folder).

Using CoursePlay will make your games more interesting, rewarding, profitable
and stop you from giving up from boredom!

Playing any farming simulator game without course play or some sort of auto drive feature is really tedious. The other main contender to CP (CoursePlay) is Auto Combine. It also works alongside of CP. I use them both together in all my games. The latest version in my games is v2.4 but I think there was another newer version that fixed a bug in the mod.

Do a google search for AUTOCOMBINE either :- FS2013 AUTOCOMBINE (SEARCH) or FS2015 AUTOCOMBINE (SEARCH) Those are my searches done at June 2015. (Click the links above).

Some of the features of Auto Combine will be limited without CP. (CP=CoursePlay). Like where the harvester goes to unload itself: – Without CP, you place your tipper wagon in place at a certain point so the harvester can return to it over and over again to empty whilst harvesting the field.

Hagenstedt Starting OutSell The Plough / Plow

Hagenstedt Starting Out Sell The Plough / Plow

But if you don’t get the tipper wagon in the exact same position each time you return after emptying the tipper, the harvester won’t line up with the tipper wagon.

However, with CP, you just build a course that drives the tipper wagon to the silo to tip and then return to the field the harvester is working in.  Then by setting a WAIT POINT (where the harvester will stop), the tipper wagon will always be in the same position for unloading. Easy!

I even set two tippers on the same course when the distance to the silo is very far. The second following vehicle will wait till the first vehicle embarks to the silo when full, and become the wagon that is filled by the harvester.

I think in the newer version of AutoCombine, the harvester CAN find the tipper wagon, but maybe only if and when it is attached to a tractor.  I’m not sure now I think about it, (Don’t expect me to do all the work, (Says Grumpy Old Farmer-George)); Perhaps you could check that out and write in via comment to this post below.

Commenting Notes:- I will only allow and approve comments that are nice, not spammy or full of links to none related content and that only focus on what we are talking about in this post. (Get it)?

The benefits of using Auto Combine, are that you can have different ways to harvest your field. For example there is a rotational harvester path, clockwise or anticlockwise.

Hagenstedt Start OutBuy a second Tipper Wagon!

Hagenstedt Start Out
Buy a second Tipper Wagon!

This rotational harvest path is ideal for oddly shaped fields. You might have to drive the first outer circumference yourself, just to clear the edges of the field, (avoiding trees and fences that the harvester will get hung up on). After that, you just choose the direction, clockwise or anticlockwise and leave it to work.

AutoCombine also uses a ‘SNIFFER’ to find the crop. This is amazing!   I did ask the developers, (who never reply BTW), if they could give us extra control to select only one crop type to be harvested and to be able to increase the radius of the search area when autocombine is seeking for more crop to harvest.

Another feature of AutoCombine is that it can harvest in a hexhagonal* or pentagonal** route. Or simply harvest a square. This works the same as the hex* and pent**, but is easier to explain.

Technically known as Squarecles, (pronounced ‘Skwerkells’),
(***A technical term often used by Professor Farmer-George).

AutoCombine drives your harvester along the north top edge, down the east side, back along the south edge and up the west edge. Then repeats in ever decreasing Squarecles***  (***A technical term often used by Professor Farmer-George).

Well, aside from watching me play, I hope, (if you have read this), that I have convinced you to always use CoursePlay. Otherwise you will probably find your game tedious and time consuming to play.   With CP, if you always record every new trip you make carefully, you should only have to ever drive it once!  GG 😉

Starting Out at Hagenstedt - Buy The Amazone Spray Fertiliser

Starting Out at Hagenstedt – Buy The Amazone Spray Fertiliser

No more, back and forth to the silo, even if you are still manually emptying the harvester! Once full, you can just send your tipper wagon to empty on its own. Delegation is the key to farming, even on a real farm. Get your workforce to do the work and you direct and delegate.

Now Gerroff Moi Laand….. (Says Grumpy Farmer-George)!

Summary:
Hagenstedt FS2013 Startup Lets Play Series 1 Part 1 and 2 is where we start out a new game in Hagenstedt, normal mode. CoursePlay and normal time.

Farming SimulatorS CoursePlay Transfer Tutorial v3-41 FS2013

http://www.Farming-SimulatorS.co.uk

This is a Farming-SimulatorS.co.uk 2013 CoursePlay Transfer Tutorial.
(Farming SimulatorS CoursePlay Transfer Tutorial v3-41 FS2013)
Using a small area (filed 8 in the Hagenstedt FS2013 default map), I try to show you how to make simple course-play courses.

Here’s the Video Farming SimulatorS CoursePlay Transfer Tutorial v3-41 FS2013 Video

Try making these courses along with me in the video and you will learn a lot about how CP (CoursePlay) works.

READ MORE BELOW – I’ve added more course descriptions at #Here further down the page.

Continue reading

FS2013 CoursePlay How To Make A Bio Fuels Silage Tipper Shovel Course

Eee Ello! Its a long title int it?

FS2013 CoursePlay How To Make A Bio Fuels Silage Tipper Shovel Course!

CoursePlay (or ‘CP’ for short), is quite hard for some new farmers to figure. But, eye can elp ewe ere, cos eye nose wot t’do.

CP = Course Play
WP = Wait Point

OK This is a shovel course to put the fermented silage into the bio fuels processor bunker or hopper as some people call it. In the video, my tractor drives slowly, but I could have set to drive max speeds in CP, but I did not want to run the risk of the course going wrong. It seems, that when any recording software is running at the same time as CP, the playback of courses goes wrong.

How To Make Silage!

Before you start, I think it is best to make sure that you know how to make silage, because silage isn’t just the first part of cutting corn with a chomper. This chomping all of the plant, is a process that shreds the whole corn plant into a trillion little pieces. This still is not called silage, but often mistaken for silage.

 

 

FS2013 CoursePlay TIPS.

My first tip though, is that you don’t need corn to make silage, you can also use grass. Now the advantages of using grass are numerous. Firstly, grass grows just about everywhere around your farm without you having to plant it in the first place. Next, if you do plant a field with grass, you don’t have to replant it, because it simply keeps growing.

The most important reason to use grass is that to harvest grass, you only need a mower and a way of picking up the grass that is loose. (Do not use a baler). Use a forage waggon to collect the grass and tip it into your silage storage bunker. Whereas, to harvest corn you will need an expensive chaff harvester.

I know that there are some cheaper and smaller tools that harvest corn to chaff, like the older less advanced equipment. But, it usually takes so long to harvest a field that it is pointlessly slow and boring.

So, up till now we only have loose grass or chaffed corn on our silage pile. Next you have to compact it and squash it all down tight. This compressing of the loose material helps it ‘ferment’, thus creating ‘silage’.

To compress the chaff or loose grass, drive back and forth over it with a tractor. There are tools you can use to spread and scatter the material, plus it is recommended to use a large heavy tractor with extra weights and twin sets of wheels to speed up the process.

Once the loose material is compacted to 100%, you will get the option to sheet the pile over with a tarpaulin. This traps in the gasses from the degrading process, and the pile then ferments. When it is fully fermented to 100%, the pile usually uncovers itself. Then you are ready to put the silge into the processor.

http://www.Farming-SimulatorS.co.uk How to record a silage tipping course in CoursePlay (CP) version 3.41.

Farmer-George’s CP courses.

Sign up for email at Farming-SimulatorS.co.uk and receive my CP course notes designs and drawings.

The silage tipping course, uses three ‘WAIT-POINTS’ (WP) only. (Not waypoints).

The first two WP’s are to tell CP where to start and stop filling.

The third is to tell CP where to tip the shovel.

Only reverse in a straight line if you are having problems in playback of your recorded courses.

In the video I mention the drive-through course, but in this version of CP v 3.41 the tractor will automatically reverse, backing away from the silage pile, as soon as it has a full bucket.

I don’t know if there is anything we can do about this; except, that I reverse back past WP 1 and then change direction to forward as normal, but instead of driving at the starting side as I do in the video, I drive back over the silage pile. This time the shovel won’t fill because we have already past the first two wait-points in the CP playback.

Drive over the silage and go out the other side to the tipping point.

Depending upon the layout of your bio-fuels plant, driving a straight approach to WP1, you can set the WP1 several meters inside the silage bay!

You don’t need to be right at the start of the silage, but just collect from somewhere in the center of the silage bay instead. This is because the silage pile reduces in length when you take from the pile as a whole. I know this wouldn’t happen in real life, but it works like this in the game. (And it gets you out of a difficult situation, if the bio fuels points are laid out awkwardly).

===============Silage Bay Side Wall==============

Start CP –drive–> WP1 – – – – filling – – – – – – – WP2

================Silage Bay Side Wall==============

When you reverse back past WP1, you will still be inside the silage bay! Then set ‘forward’ and drive forwards over the silage pile, out of the other side and then on to the tipping point. finish the course by reversing away from the tipping point in a straight line. then drive round to just before your start point and stop the course.

This allows other vehicles to be working in other bays, without bumping into each other. Making sure you take a slightly different line of approach to the tipping point with each course, allows the vehicles to work side by side without crashing. Its fun to do and very rewarding to see it working.

With the tipping courses, bays one and two can be side by side at the silage tipping area. Then bays three and four side by side, but in the same positions as bays one and two were. This means you are always emptying at least one silage bay all the time, but if they overlap, the can work together side by side.

Vehicles delivering chaff and cut grass, won’t collide with the silage tipping tractors or front loaders and if possible, turn the vehicles that deliver new materials, out of the silage silo storage bunkers in the other direction away from the tipping bunker. In the video, I would consider using silage bay four as my exit route for vehicles delivering to the bunkers.

In a drive through CP course, set the transport position of the shovel a little higher so that it clears the ground as the vehicle drives off the other side of the silage pile. Also use a rear weight for stability or you can accidentally tip out the silage or even tip the vehicle over.

You should not have any instability problems if you use a proper front loader vehicle, but this was at the start of the game and I suggest starting out with what vehicles the game defaults to and of course there is a cost issue.

I did not use any vehicle weights in the video, because I was at the start of that game, usually I always use a rear weight for stability on a standard tractor with front loading forks. The best weights to use I think are weights that attach to the vehicle wheels. Search for FS2013 wheel weights.

Farmer-George’s Farming-SimulatorS.co.uk

 

 

Farmer Georges Quick Tips On Course Play

Farmer Georges Quick Tips On Course Play.

I have written down the sequence for recording a course-play course (again), to move grains from the silo to the point of sale or elsewhere.

This is written using course-play 3.1 playing FS2011 but should work the same in FS2013.

What is Course Play?

Course Play is an auto-programmable course that records where you drive and can replay the course to drive your vehicles automatically. You have to search for, download and install Course Play for FS11 and FS13. Its a mod!

How to set up a simple Course Play course.

When setting up a course, I like to pre-start and stop the recording, then that gives you the ability to alter the Mode (or Modus), then clear the recording and start again. Then you are recording with the mode already set! Its just the way I do it and you can still set the mode after you have recorded the course but before you save the course.

Continue reading

Simple CoursePlay Course Silo Grain to Sale Point

Simple CoursePlay Course Silo Grain to Sale Point.

This is the brief of what to do, if you want a detailed instruction, read further down.

Please remember to LIKE and FAV this video by WIZZNALL if it helps you! https://www.youtube.com/user/wizznall?

  1. Get a tipper truck ready!
  2. Pull evenly and neatly, under and into the grain silo.driving forwards!
  3. Wait till the tipper is full!
  4. Set RECORD course START!
  5. Drive the course to the sale point!
  6. Tip the grain at the sale point by driving slowly and cleanly, centrally over the tipping point and STOP without reversing!
  7. DO NOT SET A WAIT-POINT!
  8. When tipper is empty, drive back to the silo for the next load.
  9. Visit my Farming-Simulators Shop, to see what is missing from your Farming-Simulators collection.
  10. Farmer-George's Farming-SimulatorS.co.uk AMAZON STORE

    CLICK THE IMAGE – Farmer-George’s Farming-Simulators.co.uk AMAZON STORE

  11. Line up the vehicle with the silo slowly!
  12. Pull evenly and neatly, under and into the grain silo.driving forwards in the same direction as before!
  13. Pull forward to the first marker barrel and stop at it, either just under it, or slightly before it.
  14. The tipper should be filling now!
  15. Wait till the tipper is full.
  16. STOP RECORDING and SAVE as e.g. ‘CANOLA-2-Mill’.
  17. Select MODE (or Modus) to DRIVERHELPER.
  18. Drive the course to test it.
  19. If your vehicle total length is too short and the tipper does not fill when stopped at the first barrel marker, start the recording slightly further back. (Read my notes below here).

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Courseplay into Farming Simulator 2013

Installing CoursePlay for Farming Simulator 2013.

Installing CoursePlay for Farming Simulator 2013 is easy, just go and download it here.

http://www.farming-simulator-2013.com/farming-simulator-2013-mods/courseplay.html

FS2013-Image-with-CoursePlay-for-Farming-Simulators,co.uk

 

CoursePlay has been added / modded to be used in FS2013, but as I write now in Feb 2013 there are still a few things that do not work as they should, from the courseplay FS2011 v3.12, which is where I think that the FS2013 courseplay mod was sourced from.

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